![]() It can let the tank soak 6 attacks in one turn and still be fine. This is a game changer for your tank and so for your whole team's survivability. Her talent gives all units near her (2 squares) a 2-turn buff that, at 4*/5*/6*, has a 60/80/100% chance of healing them after each battle. Many people use anti-silence/healing-boosting accessories on her, but I sometimes find Speed Boots more useful. If Liana has a weakness, it's probably her low mobility. The boost in healing off Bishops is not appreciable (because it's additive with +healing from gear). Troops: Use Shrine Maidens, and focus on upgrading them. 6* is nice for double the debuff removal, but really that's a luxury she's fine at 4*. Shards: Get to 4* asap for a boost in talent range. It's particularly useful for Joint battle where chars can be widely separated. Prayer is a massive-area powerful heal that also heals you after each turn for two turns. Again can also let you retreat out of counterattack range, reach enemies you couldn't otherwise, reduce skill cooldowns, and burn off debuffs. A very common late-game tactic is to Chivalry with Leon, attack, fall back, Again, and attack again. It lets you kill tough enemies that would destroy you if they got in a counterattack. Fire Dragon.Īgain is the reason she is a game changer. The healing is useful the debuff removal is invaluable in certain situations, e.g. Her talent heals and removes debuffs from everyone near her at the end of each round. ![]()
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